5G-MEDIA can prevent future BBC 5G broadcast fails

Our colleagues from UCL just published and interesting blog post about how  5G-MEDIA technology can prevent future BBC 5G broadcast fails.

On the 31st of May 5G publicly failed to support a BBC outside broadcast that attempted to be the first such aired transmission on the UK’s new 5G network, which had been launched on the same day.

The broadcast had to be cut short by the presenter in the studio due to video and audio distortion that made the footage impossible for the audience to follow.

5G-MEDIA believes it has the solution to future similar situations, as explained by our colleague Dr. David Griffin in the blog post published in the UCL website




5G-MEDIA participated at EuCNC2019 with several activities:

  • Presented the 3 Use Cases at its booth, with a live demonstration of UC1 “Immersive Applications and Virtual Reality”
  • Participated in the Special Session “5G trials for Vertical Industries” and in the
  • Workshop “From Cloud-ready to Cloud-native transformation”

In addition to this, we filmed the 3 Use cases and we published 3 new videos.

5G-MEDIA has recently participated to the Mobile World Congress (MWC) 2019 event in Barcelona

5G-MEDIA has recently participated to the Mobile World Congress (MWC) 2019 event in Barcelona, where representatives from Nextworks, Engineering, SingularLogic, Interinnov and Netas have showcased the “Ultra High Definition media distribution over virtualized Content Delivery Network (vCDN)” use case on-site, hosted at the 5G-IA booth.

The 5G-MEDIA demo has showed the orchestration through OpenSourceMANO (ETSI OSM) of media service chains including an UHD capable origin streaming server and media caches to be dynamically deployed in hierarchies at the edge of the 5G network.

The 5G-MEDIA presence at MWC has been very successful, with many visitors from industry and 5G research community. It has been a great opportunity to disseminate the intermediate results of the project, and make the community more and more aware of the 5G-MEDIA concepts and architecture. The MWC is a unique world-wide event that brings together all the industry related to 5G technologies and solutions, and the 5G-MEDIA demo visitors were able to use live the vCDN and consume UHD media contents in HD TV screens and mobile devices. Everything was running on-site on a portable realistic testbed, and the visitors experienced how 5G-MEDIA eases the delivery and management of customized media services in 5G networks. Among others, 5G-MEDIA had the pleasure to present the project and showcase the demo to Peter Stuckmann (Head of Unit Future Connectivity Systems DG CONNECT, EC), Pearse O’Donohue (acting Director for Future Networks DG CONNECT, EC), and Dr. Ulrich Dropmann (Head of Standardization Bell Labs CTO). Positive feedbacks were collected from all visitors, and opportunities for future collaborations were also generated.

Benchmarking Open-Source Static 3D Mesh Codecs for Immersive Media Interactive Live Streaming

Journal paper published by CERTH in IEEE JETCAS

Alexandros Doumanoglou, Petros Drakoulis, Nikolaos Zioulis, Dimitrios Zarpalas, and Petros Daras, Senior Member, IEEE

This work provides a systematic understanding of the requirements of live 3D mesh coding, targeting (tele-)immersive media streaming applications. We thoroughly benchmark in rate-distortion and runtime performance terms, four static 3D mesh coding solutions that are openly available. Apart from mesh geometry and connectivity, our analysis includes experiments for compressing vertex normals and attributes, something scarcely found in literature. Additionally, we provide a theoretical model of the tele-immersion pipeline that calculates its expected frame-rate, as well as lower and upper bounds for its end-to-end latency. In order to obtain these measures, the theoretical model takes into account the compression performance of the codecs and some indicative network conditions. Based on the results we obtained through our codec benchmarking, we used our theoretical model to calculate and provide concrete measures for these tele-immersion pipeline’s metrics and discuss on the optimal codec choice depending on the network setup. This offers deep insight into the available solutions and paves the way for future research.

Production Technology Seminar 2019 at EBU in Geneva

End of January, IRT participated in the 2019 edition of the Production Technology Seminar taking place at the European Broadcast Union in Geneva.

The event was dubbed “REVOLUTIONIZE MEDIA” and included different themes interesting for Broadcasters and Media Companies – specifically in the domain of production technologies and systems. Main topics included the transformation process of broadcast organisations, progress reports on new video and audio fundamentals, experiences from real-world UHDTV-HDR-HFR productions as well as pros and cons of cloud production technologies including their on-premise alternatives. Speakers presented how different technologies and trends are driving fundamental changes in how media is produced and consumed – including AI, new media experiences, immersive media tools and more.

IRT had the opportunity to perform a 5G-MEDIA survey during the event which helped us to gather meaningful feedback on our concepts from experienced industry stakeholders.

Come and meet our Team at the 5G-IA stand

5G-MEDIA will be demonstrating its results and solutions at the next Mobile World Congress, 25-28 February 2019 in Barcelona, with a dedicated space in the 5G-IA booth (7K17 in Hall 7).

Representatives from the project will be at the 5G-IA booth for the whole duration of the event to showcase 5G-MEDIA.

The demo will present the 5G-MEDIA platform in the context of the “Ultra High Definition media distribution over virtualized Content Delivery Network” use case. The focus of the use case is on enabling Media Service Providers to build flexible and adaptable media distribution service chains, made up of virtualized functions, and deliver UHD media contents while users are moving in a geographically distributed 5G network. In this perspective, the demo shows the orchestration and agile lifecycle management of media service chains including an UHD capable origin streaming server, media caches to be dynamically deployed in hierarchies at the edge of the 5G network (and serve media contents in proximity to the users), and a load balancer function for smart selection of delivering caches.

The demo will run on-site in a portable testbed, where a realistic scenario of combined core and edge clouds will be deployed to deliver the 5G-MEDIA media distribution service. The visitors will be able to use the 5G-MEDIA virtualized Content Delivery Network (vCDN) solution and consume UHD media contents in both HD TV screens and mobile devices, experiencing the flexibility and agility of the media distribution service.

The demo will showcase the integration and use of the 5G-MEDIA components for the optimization of the media service development and deployment:

  1. The 5G Apps and Services Catalogue for the creation and onboarding of the media service components, i.e. the Virtual Network Functions (VNFs) building the vCDN service;
  2. the 5G-MEDIA SVP for the instantiation and configuration of UHD media delivery services as NFV Network Services, making use of the Open Source MANO NFV platform;
  3. the 5G-MEDIA MAPE module for monitoring the running media services, detecting performance degradations (at both network and media service level) and react upon them to automatically optimize the service by scaling the media caches hierarchy and properly reconfiguring the load balancing function for maintaining UHD streams user perceived quality.

5G-MEDIA – 5G Service Platform Architecture for the Media Industry

On 18 January 2019, our colleague Madeleine Keltsch from IRT published an article “5G-MEDIA – 5G Service Platform Architecture for the Media Industry”.

Media applications are amongst the most demanding services in terms of resources, requiring huge network capacity for high bandwidth low latency streaming of audio-visual content. Recent technological advances in the 5G domain hold the promise to unlock the potential of the media industry by offering high quality media services through dynamic efficient resource allocation. Actual implementations are now required to validate whether advanced media applications can be realised benefiting from ultra-low latency, very-high bandwidth and flexible dynamic configuration offered by these new 5G networks. A truly integrated approach is needed that focuses on the media applications not only on the management of generic network functions and the orchestration of resources at the various radio, fronthaul/backhaul, edge and core network segments. The Horizon 2020 5G PPP Phase 2 project 5G-MEDIA funded by the European Commission leverages new options for more flexible, ad-hoc and cost-effective media workflows.

Read more…

5G-MEDIA @ the 9th Fokus Fuseco forum 2018

On 15 November 2018, our colleague from BitTubes presented the 5G-MEDIA project in the context of the Berlin5GWeek. The workshop was called “How Dynamic 5G Networks Unfold the Media Industry”.

The focus of research into 5G networks to date has been largely on the required advances in network architectures, technologies and infrastructures. Less effort has been put on the applications and services that will make use of and exploit the flexibility of 5G networks built upon Software Defined Networks/Network Function Virtualization (SDN/NFV) concepts in the network core.

The lecture presented a novel Service Virtualization Platform (SVP), called 5G-MEDIA SVP, architecture based on NFV and SDN to facilitate the development, deployment and operation of media services on 5G networks. The proposed SVP is being validated against three media use cases: an immersive Virtual Reality 3D gaming application, the remote production of broadcast content incorporating user generated contents, and dynamically adaptive CDNs for the intelligent distribution of Ultra-High Definition (UHD) content.

Igor Fritzsch – BitTubes GmbH, Germany

New 5G-MEDIA video online: The 5G-MEDIA Profiling tool (Demo)

The 5G-MEDIA Profiling tool provides load testing under various resource constraints on NSs which are deployed on the emulation platform. A variety of metrics can be monitored during these tests and these monitoring metrics can help service developers find bugs, detect bottlenecks or investigate problems in their media applications. The 5G-MEDIA profiling tool aims to automate big parts of this workflow and thus support service developers as much as possible. To achieve this aim, the 5G-MEDIA profiling tool creates one or more test containers to send different types of media traffics according to the use case.

The profiler gets the data from the time series database available in the 5G-MEDIA (Prometheus) and examines the association among the resources consumption and the overall traffic load served. In addition to the analysis results, simple visualisations are produced based on the Grafana tool.

Check the demo here
Do not hesitate to contact us for more information!