5G-MEDIA – Programmable edge-to-cloud virtualization fabric for the 5G Media industry

Goals of the project

Media-based applications are amongst the most demanding services in terms of bandwidth and latency to enable high audio-visual quality and interactivity. The 5G PPP 5G-MEDIA Phase 2 project has worked in the design and implementation of a platform that supports the media services lifecycle management providing a holistic solution encompassing mechanisms and tools for the development, testing and continuously optimized deployment of media services. The main innovations of the proposed platform lie in the following parts: i) the offering of a complete Service Development Kit, encompassing tools for the media service validation and emulation as well as for the testing of optimization algorithms in emulation environment and the continuous corrective sizing of resources required after the media service deployment; ii) the development of two auxiliary services, the 5G-MEDIA Service Catalogue and the AAA mechanisms facilitating the media service management as well as accounting and billing mechanisms; iii) the introduction of a multi-hierarchical cognitive network optimizer catering for the continuous optimization of media services during and after service deployment and iv) the enablement of traditional as well as serverless orchestration allowing event-driven orchestration of services at run time. The platform has been validated against three media use cases: immersive Virtual Reality 3D gaming application, remote production of broadcast content incorporating user generated contents, and dynamically adaptive CDNs for the intelligent distribution of Ultra-High Definition (UHD) content.

Major achievements and innovation

The final outcomes of the project have been an implementation of the integrated 5G-MEDIA platform that have been extensively tested against different use cases in the media vertical. In Figure 1 the final refined architecture of the 5G-MEDIA platform is shown. Following the initial design,the 5G-MEDIA technical solution consists of two main components the 5G-MEDIA Service Development Kit (SDK) and the 5G-MEDIA Service Virtualization Platform (SVP) that have been fine-tuned during the last project year to deliver a complete integrated technical solution for media service management across the service lifecycle.

The 5G-MEDIA SDK can be considered as a sandbox where the service developers can develop, emulate and test their NFV-based services, integrating both development and operational aspects together. In particular, the SDK consists of the validator tool that analyses the descriptor and validates its compatibility against TOSCA and/or OSM schemas. The validator which was previously offered as a CLI is presented in 5G-MEDIA as a user-friendly Web UI where developers can validate their descriptors against two schemas. Using the 5G MEDIA Service Catalogue NBI, the validated descriptors can also be onboarded to the private catalogue. On top of these basic operations, 5G-MEDIA SDK Emulator relies on background components (i.e., vim-emu and FaaS-vim) to allow execution of real network functions packaged as Docker containers in emulated network topologies running locally on the developer’s machine. One step further, the benchmarking service supports load-testing under several resource constraints on VNFs that are deployed on the emulation environment. Overall, the goal of the emulation is to validate the functional properties of VNFs and NSs (e.g., finding bugs, detecting congestions or investigating issues in their applications). Provided that the performance metrics of the developed service is satisfying in the development environment, the developer can onboard their services to public catalogue of the platform which automatically onboards the services in the production OSM where the services can be instantiated. The 5G-MEDIA SDK also offers support for the life-cycle management of the services deployed in the SVP with tools such as i) the CNO Training tool facilitating developer in configuring a training model based on reinforcement learning and testing its training performance and ii) the SVP Runtime Advisor, which gives feedback to the developer on how their services are working in the operational environment. This is necessary to compensate for differences between the offline emulation environment and the actual operational environment conditions and workloads. The SDK therefore constitutes a toolkit supporting continuous corrective service development throughout the service lifecycle.

The Service Virtualization Platform consists of four main components. It has two central components: the 5G-MEDIA Service MAPE and the 5G-MEDIA service orchestrator, which are responsible for the intelligent orchestration of media services over the heterogeneous NFVIs. In addition, it has two auxiliary services: the 5G Apps and Services Catalogue (Public Catalogue) and the 5G-MEDIA AAA services, which support horizontal services of the platform such as VNF onboarding to public catalogue, user authentication and authorization services. In this line, the 5G Apps and Services Catalogue is a structured repository of heterogeneous media applications, functions and service descriptors based on a generic and unified standard format, such as VNF Descriptor (VNFD) and NS Descriptor (NSD) data models. The catalogue offers NFV MANO and domain-specific translation functions from ETSI NFV standard to specific or proprietary descriptors and packages format. In particular, in the context of 5G-MEDIA the 5G Apps and Services Catalogue provides an automated translation and mapping from the ETSI NFV standard TOSCA based VNF Descriptor and NS Descriptors (used to model and describe the 5G-MEDIA media services) to the ETSI OSM specific data models, being OSM the reference NFV MANO tool in the project. One step further, the main role of the AAA portal is the provisioning of a centralised and simplified view to administrators of resource utilisation and the associated costs for services running on the platform. It has been designed to allow future extensibility through a plug-in architecture.

In the core SVP services, the 5G-MEDIA service MAPE relies on monitoring mechanisms to retrieve static data from NFVIs, such as the resource model (i.e., available computing and network resources) and dynamic data relevant to the execution of the services (such as application data). Besides the collection of resource consumption data, the 5G-MEDIA project has defined application-specific metrics, relevant to media use cases for quantifying the Quality of Experience (QoE). In order to measure the performance of the service in terms of perceived quality, the platform deploys a QoE probe as a VNF close to the end user, which provides a Mean Opinion Score (MOS) through a statistical model fed by Non-Referenced (NR) video metrics. On top of the monitoring services, the 5G-MEDIA Service MAPE provides a two-level optimization approach that can be generalized to different hierarchical models, depending on the distribution of resources and the control layer scheme. The two-level optimization approach of 5G-MEDIA platform ensures that both local and global optimal solutions are considered. Finally, the 5G-MEDIA Service Orchestration encompasses traditional VNF orchestration as well as serverless FaaS VNF orchestration. To achieve this goal, the concept of serverless VIM was extended to serverless Virtual Network Function Manager (VNFM), and serverless Service Orchestration – resulting in a full serverless management and orchestration stack in the Service Virtualization Platform. This stack is interoperable with OSM (the MANO framework used in the 5G-MEDIA project) and complements its functionality allowing to unleash the full potential of a serverless computing paradigm for media applications.

Figure 1: 5G-MEDIA Final Architecture

The 5G-MEDIA approach has been tested in three different media-related use cases validating the capabilities of the platform to flexibly develop, deploy and optimize media service applications.

Use case 1 – Immersive media and Virtual Reality

Figure 2: Use Case 1 Live Demonstration in EuCNC 2019

This use case demonstrates a real-time interactive immersive media application in which the two players are volumetrically reconstructed and interact with each other in a common virtual gaming environment through their digitized virtual representations (i.e. textured 3D shapes). The application allows for the live spectating of each gaming session by remote third party users. The role of the 5G-MEDIA platform in this use case lies in the flexible real-time adaptive streaming service, through the use of serverless orchestration that enables the on-demand deployment of transcoding services upon the start of a game session or for the delivery of replay clips to spectators. This use case has tested the efficacy of the CNO considering two different scenarios: i) the optimized selection of transcoding profile to ensure QoE satisfaction; ii) the optimization of the cost efficiency of each session in order to eventually maximize profits, while also retaining the serviced QoE levels relying on the interactions between O-CNO and SS-CNO. The latter approach demonstrated the adoption of a finer-grained service cost analysis opening up new opportunities for application centric optimization.

As part of the project dissemination and communication activities, Use Case 1 “Immersive applications and Virtual Reality” was demonstrated live at the 5G-MEDIA booth during EuCNC 2019 and  FITCE 2019 events, and it was presented during the IEEE 5G and IoT Thessaloniki Summit 2018, Training School on Emerging Technologies for 5G and Internet of Things.

Use case 2 – Smart Production and User-generated Content

Figure 3: Use Case 2 Live Demo in Madrid

This use case enables two media production scenarios. Scenario 1) is a remote production of an event without the need for dedicated infrastructure to be specifically deployed at the event venue. Scenario 2) of this use case considers the streaming of live events via smartphones or tablets by spectators or journalists for enhancing the program stream of an event. The role of the 5G-MEDIA Platform in this use case is to ensure that the media processing functions are deployed efficiently in the cloud infrastructure enabling low latency and high throughput as required by live streaming and media processing. This is achieved by using the 5G-MEDIA Service MAPE to optimize bitrate/compression levels of media streams and ensure QoE for the realization of the remote production scenario. In addition, this use case demonstrates the use of FaaS orchestration by automatically deploying media services at the start of a mobile contribution session. Serverless VNFs implementing cognitive services (captions production and face recognition) for mobile contribution as well as video stream splitter and sink are being deployed on demand in the same edge where and when they are needed.

Use Case 2 Remote and Smart Media Production Incorporating User-generated Content has been presented at the 5G-MEDIA booth during EuCNC2019, at the Jornada de la RAI: “5G en el sector audiovisual”, at the “5G in RTVE” series of events (held in Valencia, Salamanca and Malaga) and it was demonstrated live during the UC2 Live Event held in Madrid on December 3rd 2019.

5G-MEDIA has proved that the concept of a remote production with low latency between venue and production ends is possible. The breakthrough of this use case was to separate the capture of audio-visual content on a venue from the TV production. The design and development was steered by the idea of minimum latency in the signal transmission between different locations so that the TV producer and the camera operator do not perceive a loss of real time feeling to avoid a lack of agility on real time orders/decisions. The goals were met successfully and the first impressions of the TV producers and camera operators were that the experience was identical to a studio production or O.B. production. The latency reached a maximum of 10 frames which from a perceptual point of view can be considered in the range of real time reactions. This design can easily reach a theoretical latency of 3 frames in the near future with some minor enhancements.

Use case 3 – Ultra High Definition over Content Delivery Network

Figure 4: UC3 Demo in MWC 2019

The focus of the “Ultra High Definition over Content Delivery Network” scenario is enabling Media Service Providers (MSPs) to build flexible and adaptable media distribution service chains, made up of virtualized functions, and deliver UHD media contents while users are moving in a geographically distributed 5G network. In this perspective, the UHD over Content Delivery Network (CDN) scenario shows the integration and use of the 5G-MEDIA components for the optimization of the media service development and deployment. The 5G-MEDIA SDK and the 5G Apps and Services Catalogue are used for the design, dimensioning, creation and onboarding of the media service components, such as the VNFs building the vCDN service, both in the form of regular VM-based and serverless media functions. The 5G-MEDIA SVP is used for the instantiation and application configuration of UHD media delivery services as NFV Network Services. Here, the coordinated configuration of the media caches and load balancing functions is applied by the 5G-MEDIA SVP to re-direct users to proper media content delivering caches (e.g. based on load). Moreover, the 5G-MEDIA MAPE module monitors the running media content delivery services, predicts by means of specific online ML algorithms in the SS-CNO any performance degradation (at both network and media service level) and reacts upon them to automatically adapt and optimize the media service by dynamically scaling the media caches hierarchy (with the option of creating either regular VM-based or serverless virtualized caches) and properly reconfiguring the load balancing function for maintaining UHD streams user perceived quality in case of network congestion.

Use Case 3 Dynamic and Flexible UHD Content Distribution over 5G CDNs has been presented at the 5G PPP booth during the ICT2018 event, at the 5G-MEDIA booth during EuCNC2019 and at the 5G Day (8th OSM Hackfest): “From Data-centers to the Edge with OSM”, and it was demonstrate live at the 5G IA booth during the MWC2019 and at the Tata Elxsi booth during the IBC2019 event.

Cross-cutting scenarios – Assessing the platform in multi-tenant environments: To validate the efficacy of the 5G‑MEDIA platform, the project has considered two cross-cutting scenarios mixing more than one sessions of the same use case or different use cases running on the same infrastructure. In particular, to showcase the behavior of 5G-MEDIA Service MAPE in a multi-tenant environment, the use of O-CNO and SS-CNO was tested in the presence of multiple sessions of the same use case (e.g., parallel remote production sessions sharing the same edge and the same infrastructure) or different use cases (e.g., co-existence of mobile contribution use case and Tele-immersive use case) competing for limited resources such as GPUs in the same NFVI. These test scenarios show the applicability of the proposed approach and in particular of the CNO architecture in multi-tenant environments.

Cross-cutting scenarios have been tested in NFVIs provided by the project and their execution has been recorded to produce additional dissemination material for the platform assessment.

5G-MEDIA @5G Day event organized by ETSI

Nextworks has recently participated to the 5G Day event organized by ETSI and co-located with the 8th OpenSouceMANO (OSM) Hackfest in Lucca (Italy), where the “Ultra High Definition media distribution over virtualized Content Delivery Network (vCDN)” pilot has been presented.

The 5G Day is an event dedicated to 5G experiences, pilots and research projects and that takes place during the ETSI OSM Hackfests. The last 5G Day was entitled “From Data-centers to the Edge with OSM” and took place in Lucca on 18-22 November 2019, focusing on experiences and pilots involving core-to-edge deployments of 5G and NFV services of heterogeneous nature.

During the 5G Day, the 5G-MEDIA “Ultra High Definition media distribution over virtualized Content Delivery Network (vCDN)” pilot, developed by Nextworks in cooperation with project’s partners (SingularLogic, Engineering Ingegneria Informatica and the University College of London) was presented in a dedicated session titled “Cognitive-driven Orchestration and Optimization of Cloud to Edge virtualized Content Delivery Networks” (http://osm-download.etsi.org/ftp/osm-6.0-six/8th-hackfest/5Gday/OSM_5G_DAY-NXW-5G-MEDIA-UHD_over_vCDN-v03.pdf).

The presentation offered insights about the 5G-MEDIA platform and its capabilities in enabling the deployment of flexible, adaptable and distributed core-to-edge vCDN services, where the 5G-MEDIA cognitive management framework applies a smart service lifecycle management based on monitored application metrics and detected anomalies in traffic flows. Finally, the Pilot scenario and the current deployment, which was already demonstrated live in previous events such the MWC‘19 and IBC’19, was showcased through the presentation of the implemented optimization workflow, which includes the adaptation and re-configuration of the vCDN service at the edge of the network.

The 5G Day has been a great occasion to share 5G experiences from EU funded 5G PPP projects as well as from industry, giving the possibility of disseminating the 5G-MEDIA project’s outcomes to a wide community of both researchers and companies. The event included also a panel discussion about the future evolution of emerging 5G technologies (e.g. Network Function Virtualization and Serverless Computing) and standards.

5G-MEDIA consortium reaches the proof of concept of Use Case 2

Remote Production with ultra low latency

On December 3rd, 2019, 5G-Media proved the concept of a remote production with low latency between venue and production ends.

The breakthrough of this use case was to break apart the capture of audio video on a venue from the TV production. The design and develop was steered with the idea of minimum latency in the transport of signal between them in order the loop TV Producer-Camera Operator would not perceive loss of real time sense to avoid lack of agility on real time order/decisions.

The goals were meet successfully and the first impressions of the TV producers and Camera Operators was that the experience was identical as if a Studio production or O.B. Production.

The latency reached was 10 frames wht from a perceptual point of view can be considered in the range of real time reaction.

This design can reach a theoretical 3 frames latency easily in the near future with some minor enhancements.

Definitely a new landmark has been reached.

5G-MEDIA UC2 Final demo – Matadero-Torrespaña // Tuesday, 3rd December 2019

The 5G-MEDIA Project is pleased to announce you that the final demo of the Use Case Scenario Remote Productionwill be held at the Matadero Centre for contemporary Creation and Torrespaña (RTVE headquarter) via the Madrid Peñuelas CO’s TechLab on Tuesday, 3rd of December 2019.

The event consists in the TV coverage of a Radio Fiction which will be aired on Radio3. Such TV coverage will be materialized with 3 cameras (HD 720p50) and sound coming from the radio mix on site. There will be a TV and at least two TV Producers who will take care of the camera shot planning, script rehearsals on site and finally the real coverage remotely on Torrespaña with the 5G-MEDIA platform deployed on  Peñuelas CO and Torrespaña.

The event will take place on Tuesday, December 3rd at 8:00 pm, with a real audience, that will be welcomed at the Cineteca(140 seats). Plus, the event will be broad banded on RTVE web platform on live, while the 5G-MEDIA output will be aired on Web platform on RTMP protocol.

In case you want to assist to this event, or you have questions, do not hesitate to contact our colleague Gabriel Solsona (gabriel.solsona@rtve.es).

5G-MEDIA @Jornada de la RAI: “5G en el sector audiovisual”

Our colleagues from RTVE participated in the event “Jornada de la RAI: 5G en el sector audiovisual”, held in Madrid on Tuesday, 12 of November 2019, at the Real Academia de Ingenieria.

During this event, our colleagues had the opportunity to explain the 5G-MEDIA project. In details, Pere Vila explained the 5G challenges and what it is expected regarding 5G networks and services in the media world, and specifically for RTVE, while Adolfo Muñoz carried out a presentation about the global vision of 5G-MEDIA Project and its uses cases. Then, Oscar Prieto went deeper into the use case 2, comparing between a TV Production today and a 5G-MEDIA Remote Production and its acquired achievements doing use of the VNF developed in the 5G-MEDIA Project like the MPE (Media Process Engine) and CNO (Cognitive Network Optimizer) and, finally, Gabriel Solsona explained the KPI achieved in the project and the saving a broadcaster could face thank to the Remote Production.

Other 5G-PPP projects had the opportunity to present their achievements and to share their visions about 5G technologies applied to media.

  • Cátedra RTVE-UPM: José Manuel Menéndez from Universidad Politécnica de Madrid (UPM).
  • 5G-Xcast and 5G-TOURS projects: Manuel Fuentes from Universidad Politécnica de Valencia (UPV).
  • 5G-Genesis project: Pedro Merino Gómez from Universidad de Málaga (UMA).

More information about this event at: http://www.raing.es/es/actividades/jornada-de-la-rai-5g-en-el-sector-audiovisual

@photo credits: Read Academia de Ingenieria

New video interviews online!

We are pleased to announce that a new set of video interviews about our Use cases is available on our YouTube channel!

You can discover more about our Use Case 1  Immersive applications and virtual reality and watch a live demo through this link: https://www.youtube.com/watch?v=iR_yFJs8zV8, listen to our Use Case 2 Smart and remote media production leader explaining the UC advancements at https://www.youtube.com/watch?v=lZCa15kLM-8  and, finally, watch the UC3 Ultra High Definition media distribution over virtualized Content Delivery Network demo at https://www.youtube.com/watch?v=UkmnAfTWwgQ.

Follow us on Twitter @5GPPP5GMEDIA for more information about our project activities


On September 26th and 27th the EU H2020 5G-MEDIA project consortium organised a coding event in Telecommunications school of UPM in Madrid. This event had a practical seminar format and, along the two days of the event, the participants learnt how to deploy a Network Service by using the 5G-MEDIA platform and the main features of it, such as the use of serverless computing paradigm, the optimisation of the network underneath and the unikernel format packaging.

Thursday 26th started with a brief introduction to the general platform of 5G-MEDIA project leaded by NETAS, taking the participants to meet its main components as well the main paradigms in which the work developed on the project life is based on: Network Function Virtualisation (NFV), Serverless computing, Functions as a Service (FaaS) and Software Defined Networking (SDN). NETAS presented, after the introduction, the three Use Cases of the project:

  • Use Case 1: Immersive Applications + Virtual Reality
  • Use Case 2: Smart and Remote Media Production
  • Use Case 3: Ultra HD over Content Delivery Network

The first practical exercise started with the presentation to participants of the 5G-MEDIA SDK. Once they got familiar with this key component of the platform, participants learnt how to edit, validate, onboard into the 5G-MEDIA Apps and Service Catalogue and, finally, instantiate a Network Service. In this case the Functions and Service validated and instantiated were related to the second use case of the project. After instantiating the service, participants learnt how to monitor the different parameters that could be obtainable from the network service by using the Grafana dashboard integrated into the 5G-MEDIA SDK.

The first day finished when IBM took the floor introducing the participants into the Serverless Computing paradigm, showing them how to enable a fast instantiation of services into a cloud environment by using tools like Kubernetes and Apache OpenWhisk. After the theorical introduction, the practical hands-on exercises started showing the FaaS functions declaration and behaviour with different virtual functions such as a transcoder, a speech-to-text and an image recognition function.

The morning of Friday 27th was dedicated, leade by UCL, for tone of the key components of the 5G-MEDIA project, the MAPE loop (Monitor Analysis Policy Execute). The aim of this component is to optimise the Quality of Experience (QoE) of the end users by managing the behaviour of the Network Services and the network underneath. UCL presented the Cognitive Network Optimiser (CNO), which is the main component of the MAPE loop. Participant learnt how this component collects monitoring data and metrics from the Network Service, analyse them and propose a specific set of actions to execute in order to improve the performance of the service. Another important fact that was shown is the placement and interaction of the CNO with the rest of the platform.

After this presentation, participants learnt about the algorithms that the CNO has behind, providing some introduction about concepts of Machine Learning like supervised, unsupervised and reinforcement learning. Inside this last topic, participants could follow some guided exercises where the performance metrics of the algorithm and the QoE were changing depending on some specific parameters. After this training, participants tried to follow the same rational with some hands-on exercises.

The afternoon started with a presentation about the Unikernel packaging format, leaded by ENG. In this presentation, participants followed the different steps that are needed in order to create a VNF with images in unikernel format before a little hands-on exercise where they could to by themselves.

Finally, NETAS took again the floor in order to present a final exercise, in which participants could design, emulate, validate and onboard into the catalogue a new Network Service. This time, the chosen network service was the Use Case 3, and participant could do it in a free way counting on some helps and tips coming from members of the consortium.

Before the final networking between participants and consortium members, UPM made the wrap-up placing all participants to a future follow-up of the activities, where the consortium will be available in order to solve remaining doubts and issues related to the exercises that may rise form their reproduction.

5G-MEDIA latest dissemination activities

Our colleagues from RTVE have been involved in several events in order to disseminate the 5G-MEDIA Project.

The first event was in Pamplona (Spain) in 21/09/2019 during the XXX TIC Congress (https://congresotic.com/quees/) and Pere Vila, Director of Technological Strategy and Digital Innovation in RTVE, explained the 5G-MEDIA Project and he also explained what it is expected regarding 5G networks and services in the media vertical.

 The second event was held in Málaga (Spain) on 02/10/2019 at the University. This time the speakers were Pere Vila (Director of Technological Strategy and Digital Innovation), Adolfo Muñoz (Director of Broadcast and Networks), Oscar Prieto (Manager of Networks) and Gabriel Solsona. The audience were students, professors and researchers.

Pere Vila had the opportunity to explain the 5G challenges and what it is expected regarding 5G networks and services in the media world, while Adolfo Muñoz carried out a presentation about the global vision of 5G-MEDIA Project and its uses cases.

Finally, Oscar Prieto went deeper into the use case 2, comparing between a TV Production today and a 5G-MEDIA Remote Production and its acquired achievements doing use of the VNF developed in the 5G-MEDIA Project like the MPE (Media Process Engine) and CNO (Cognitive Network Optimizer) and Gabriel Solsona explained the KPI achieved in the project as well as the savings using the Remote Production.






The third event was held in Salamanca (Spain) on 10/10/2019 at the University. This event was led by Ricardo Rivero (Rector of Universidad de Salamanca) and Federico Montero (Corporate Director at RTVE) on the occasion of the 1st Workshop on Technological Innovation and Entrepreneurship in the Media Sector.

On the 5G-MEDIA side,the speakers were, as per the second event, Pere Vila (Director of Technological Strategy and Digital Innovation), Adolfo Muñoz (Director of Broadcast and Networks), Oscar Prieto (Manager of Networks) and Gabriel Solsona. The audience were students, professors and researchers and startups. The presentations followed the same content explained in the event held in Málaga.

IBC’ 19

Our colleagues from Nextworks will be present at IBC’19 (RAI Amsterdam Convention Centre) to showcase an NFV proof of concept on dynamic and automated orchestration of a virtualized Content Delivery Networks (vCDNs) for UHD media streaming in 5G.
The IBC (International Broadcasting Convention) is the world’s most influential media, entertainment and technology exhibition, where multiple broadcasters and media stakeholders convene from all over the world to discuss the latest progress and inspire innovation in the media sector.
The vCDN for UHD media streaming demo is based on the ongoing work carried out by the 5G-MEDIA project, co-funded by the EC in the context of the 5G PPP. The core technical enabler of our solution is ETSI OSM, the open-source NFV Management and Orchestration (MANO) stack being developed at ETSI, which has become the reference NFV orchestration tool for 5G networks.
Tata Elxsi invited our colleagues from Nextworks to showcase our vCDN for UHD PoC at their exhibition booth at the IBC, based on the joint involvement of the two companies in the ETSI OSM community. This initiative is intended to promote more community participation from media industry.
Tata Elxsi a global digital and technology services provider and a distributor of TEOSM, a hardened ETSI OSM is showcasing an end-to-end service orchestrator solution based on ETSI OSM Release SIX for the broadcast industry from 13-17 September at IBC.

Come and meet us on Tuesday 17th September 2019 at Tata Elxsi booth #5.A23

5G-MEDIA Coding Event in ETSIT-UPM (Madrid)

The 5G-MEDIA consortium is organising a Coding Event on September 26 and 27 in Madrid. This event aims to present the functionalities and to allow the participants to play with the platform with some guided exercises. The participants will learn about some concepts like FaaS (Function as a Service) paradigm, intelligent and automatic network management, unikernel packaging and virtual environment, through some exercises related to the SDK and the platform proposed by 5G-MEDIA project.

The event

September 26 and 27 from 9:00 to 18:00 CEST


Hall of Building A

Escuela Técnica Superior de Ingenierios de Telecomunicación (ETSIT) – Universidad Politécnica de Madrid (UPM)

Av. Complutense 30, 28040, Madrid